A C F G I L O P R S
A
- AbstractStateMachineSprite - Class in org.dishevelled.piccolo.sprite.statemachine
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Abstract Piccolo2D state machine sprite node.
- AbstractStateMachineSprite() - Constructor for class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Create a new abstract state machine sprite node.
- advance() - Method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Advance this state machine sprite node one frame.
C
- createAnimation(String) - Method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Create and return an animation for the specified state id, if any.
F
- fireStateMachineEvent(String) - Method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Fire a state machine event with the specified event name.
- fireStateMachineEvent(String) - Method in class org.dishevelled.piccolo.sprite.statemachine.StateMachineSupport
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Fire an event with the specified event name on the state machine for
this state machine support class (fails silently).
G
- getCurrentAnimation() - Method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Return the current animation for this state machine sprite.
- getExecutor() - Method in class org.dishevelled.piccolo.sprite.statemachine.StateMachineSupport
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Return the state machine executor for this support class.
- getFrameSkip() - Method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Return the number of frames to skip.
I
- initializeStateMachine(SCXML) - Method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Initialize the specified state machine.
L
- loadImage(Class<T>, String) - Static method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Load the image resource with the specified name, if any.
- loadStateMachine(Class<T>, String) - Static method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Load the state machine resource with the specified name, if any.
O
- org.dishevelled.piccolo.sprite.statemachine - package org.dishevelled.piccolo.sprite.statemachine
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Piccolo2D state machine sprite and supporting classes.
P
- paint(PPaintContext) - Method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
-
R
- resetStateMachine() - Method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Reset the state machine to its "initial" configuration.
- resetStateMachine() - Method in class org.dishevelled.piccolo.sprite.statemachine.StateMachineSupport
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Reset the state machine for this state machine support class to its
"initial" configuration (fails silently).
S
- setFrameSkip(int) - Method in class org.dishevelled.piccolo.sprite.statemachine.AbstractStateMachineSprite
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Set the number of frames to skip to frameSkip
.
- StateMachineSupport - Class in org.dishevelled.piccolo.sprite.statemachine
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State machine support class, meant to be delegated to.
- StateMachineSupport(Object, SCXML) - Constructor for class org.dishevelled.piccolo.sprite.statemachine.StateMachineSupport
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Create a new state machine support class to be delegated to
by the specified delegator with the specified state machine.
A C F G I L O P R S
Copyright (c) 2007-2013 held jointly by the individual authors. Licensed under the GNU Lesser General Public License (LGPL).